In the latest blog post, the developers behind the call of duty anti-cheat system have outlined the latest cloaking measure that makes legitimate players invisible to cheaters. It effectively makes it impossible for cheaters to be competitive during a match regardless of any illicit software they might be using. Characters’ bullets even sound from legitimate players will be undetectable to cheaters the blog post reads. Legitimate players however can read. Legitimate players however can see cheaters impacted by cloaking and can dole out in-game punishment. The latest cloaking attribute now appears to have been obtainable in some form in call of duty since at least mid-February when a video of the anti-cheat measure was posted to Twitter. Call of duty developers have banned tens of thousands of cheaters in recent months but its blog post suggests that permitting cheaters to continue playing in this compromised state means it can collect data that are essential to identify cheating behavior. It also encourages players to continue manually reporting cheaters so it can improve its cheat detection attributes. Ricochet’s kernel-level anti-cheat driver that runs locally on PCs has previously been obtainable for Warzone but is now launching in Vanguard according to the blog post. Eurogamer notes that the anti-cheats system also has a server-side component that has long been obtainable for both calls of duty games. In the blog post team, Ricochet confirms it’s banned 54,000 additional accounts since its last major update in which it banned 90,000 accounts. Banned players will be deleted from the leader board it says.
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